![]() Because of the different numeric precision of both architectures, some problems may appear as: misaligned objects, colour variation and others. Don't mix 32 bit and 64 bit environments for rendering, you would get unexpected results. The 32 bit versions are very limited, and you may get memory errors when rendering complex scenes. You can use the Material Optimizer included with Forest Pack, to converts the materials to VRay and Arnold and tune up the texture maps. If you need to use opacities, disabling the filter map may help to speed up the render. Raytracers are slow computing transparencies, when possible use mesh leaves instead masked textures, although number of polygons be higher. ![]() Minimize the use of opacity maps in your plants. To use Boundary Checking mode with Arnold and Corona, it is necessary to add a Forest Edge map Map to the material's Opacity input. Boundary Checking > Edge Mode is compatible with V-Ray, Corona and Arnold If this mode is used with unsupported renderers, point mode is used instead. In the following notes, we include technical information that can help you to optimize your renderings, and avoid some problems. Usually, these techniques push the rendering engine to its limits. Forest Pack includes native geometric shaders for the renderers listed below, making it possible to render scenes with millions of high poly trees, meshes and proxies:
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